![]() ![]() On the plus side, it should be easy to make hi-res maps since the texture automatically seems to shrink or grow depending on the size. ![]() When I imported the frigate, half the textures were from the corvette. Each ship has about 5-15 textures that are stored with the model, but the names are very similar, so you have to modify the textures list in the converter and rename specific textures. The problem arises when you try to convert it. You use 3D Exploration to convert the model and the textures to use in MAX, then tweak it accordingly for the DAE converter. Each model has 4 LODs that you can use for models but the counts on even the largest ships are only 500 polys so I don't see the need for anything other than LOD0. I think the designs and story went from something unique to "Look! We're driving huge ships based off real battleships.but IIIIIN SPAAAAAAACE!!!" And the story, my god, it was beyond horrible.Īnyway, you take the BigViewer and open the. I have no clue how to do it for HW2 models, but I must say, I never really liked the look of HW2 ship design. I actually had to use several programs and found out how to do it almost by accident when looking at papercraft models. The FreeSpace Universe Reference Project. ![]()
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